
At least, games now use the entirety of a common modern screen instead of using just a quarter of it, so that's good. However, I hope you'll still try to improve on the loading speed, and I hope I'm not upsetting anybody by bringing this up

I fully understand your pain guys.serega_mnf wrote: ↑Mon Jan 20, 2020 3:28 pmFlash was a brilliant technology comparing to half-ass HTML5 standard. But unfortunately old crook Jobs wanted to increase App Store's game sales so badly that he started publicly shaming Flash Player and IT media did the restApp Store and Google Play management must be so pround of them-selves, they've basicly killed the whole niche of gaming
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Html5 games are usually 10 times heavier then flash-analogs.
Fair enough, you have your priorities.mnf_vadim wrote: ↑Mon Jan 27, 2020 5:02 pmWe appreciate your willing to help guys. I guess we should stick with our current existing game engine and focus on the games. I don't think that an extra minute of loading could cost a lot of problems considering that we release a new game once in 10 days.