This game coming out so soon was such a crazy surprise! Gotta say, love how Cassie looked in this game.
So thick looking and her tits/ass were amazing when they got squeezed.
The Police Commissioner was a crazy guy that I kinda hope is not a one off, need him to pound Officer Juggs tbh. The sex scenes were great but the last one was super extreme! Need more gals to go through punishment like that!
The puzzle was kinda confusing but hey, at least I got to solve it lol.
Love how this story keeps on continuing and the secret cameo in the end felt like a Marvel film. I know that is gonna lead into a sexy duo team up for Cassie.
Question for Serega, I know you do a lot to expand Cassie and Officer Juggs stories and make games for those two babes but do you have plans to make games on other babes? Its been awhile since you did an Xmas payrise or even a parody game at that.
I would love to shoot out some ideas for ya if your interested
Cassie Cannons 8: Deep Dive
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Paradoxial
- Posts: 2
- Joined: Sun Jun 25, 2023 11:09 am
Im a little disappointed with the excessive usage of AI, it really blurs up the artwork and it's pretty strange considering the amount of money it costs for access to these games, especially for a 3 month development wait
Paradoxial wrote:
> Im a little disappointed with the excessive usage of AI, it really blurs up
> the artwork and it's pretty strange considering the amount of money it
> costs for access to these games, especially for a 3 month development wait
Yeah i gotta agree. These guys are talented enough to not use A.I at all. 30 bucks for a game that took a minute to come out really sours it when bad design like A.I is used
> Im a little disappointed with the excessive usage of AI, it really blurs up
> the artwork and it's pretty strange considering the amount of money it
> costs for access to these games, especially for a 3 month development wait
Yeah i gotta agree. These guys are talented enough to not use A.I at all. 30 bucks for a game that took a minute to come out really sours it when bad design like A.I is used
I messaged Serega separately, but I thought he absolutely crushed it on this one. Cassie looked crazy good, and I actually really liked what the AI animations were capable of adding as some spice to the game, like expressions, cutscenes, etc. And Rodrigo came off as a wildman, especially with the laughing during the mini game
Really psyched about how this came out.
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Paradoxial
- Posts: 2
- Joined: Sun Jun 25, 2023 11:09 am
I suppose the main problem is that AI screws with the consistency and clarity. I feel it would have been better without it, since the smudging effect is extremely noticeable, especially with the final orgasm scene.
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serega_mnf
- Posts: 318
- Joined: Tue Nov 07, 2017 4:42 pm
Hey everybody!
As many of you guys know, I'm not a fan of AI slop—soulless, random, quickly rushed-out art without any human touch. But let me assure you that my intent with using AI in my games doesn't fall into this category.
I would very much prefer to live in a version of the world where Flash Player is still in every browser and AI was never invented. Years ago, Steve Jobs and his techno-cronies deliberately killed Flash as we knew it to ensure their fucking App Store wouldn't face any meaningful competition from outside; the Google Play Store joined them soon after. I really do miss those good old days when Flash MX could compile my game project in 2 seconds, even on my old laptop back then. But nowadays, even the compilation time for an average mid-sized HTML5 game project is about 10 minutes. What can I say—technology is always evolving, but sometimes it evolves backwards
But emotions aside, AI technology is not all bad. It also provides some new opportunities for MNF games. As a youngster, I was fascinated by Sierra and Lucas Arts quest games (Larry, Day of the Tentacle, Full Throttle, etc.). The camera work and the short but meaningful cutscenes made those games really special. Up to this day, our MNF games have looked and worked more like an interactive sequence of comic-strip panels, with the addition of occasional gameplay here and there. But I always wanted to add a more cinematic look to my games. And I think AI somewhat allows me to do it. Occasional animated transitions between scenes really add up to the final game.
Involving AI animations in a game is still a big pain in the ass at the moment. The initial art before animation has to be created manually for consistency purposes. Then, creating a good enough AI animation takes many tries and prompting efforts. Even when I get a decent enough animation output from AI, it is still far from perfect. To fix it, I split the AI animation into frames and fix them manually. Let me tell you, even with AI, it's still a difficult and time-consuming process. But the final result, I think, is worth it since the game becomes more cinematic. This blurriness in some scenes where AI has been used is gonna be resolved over time, since this technology is still in development. But we decided to start using it in our games to make sure that our MNF games will stay competitive in the future.
As many of you guys know, I'm not a fan of AI slop—soulless, random, quickly rushed-out art without any human touch. But let me assure you that my intent with using AI in my games doesn't fall into this category.
I would very much prefer to live in a version of the world where Flash Player is still in every browser and AI was never invented. Years ago, Steve Jobs and his techno-cronies deliberately killed Flash as we knew it to ensure their fucking App Store wouldn't face any meaningful competition from outside; the Google Play Store joined them soon after. I really do miss those good old days when Flash MX could compile my game project in 2 seconds, even on my old laptop back then. But nowadays, even the compilation time for an average mid-sized HTML5 game project is about 10 minutes. What can I say—technology is always evolving, but sometimes it evolves backwards
But emotions aside, AI technology is not all bad. It also provides some new opportunities for MNF games. As a youngster, I was fascinated by Sierra and Lucas Arts quest games (Larry, Day of the Tentacle, Full Throttle, etc.). The camera work and the short but meaningful cutscenes made those games really special. Up to this day, our MNF games have looked and worked more like an interactive sequence of comic-strip panels, with the addition of occasional gameplay here and there. But I always wanted to add a more cinematic look to my games. And I think AI somewhat allows me to do it. Occasional animated transitions between scenes really add up to the final game.
Involving AI animations in a game is still a big pain in the ass at the moment. The initial art before animation has to be created manually for consistency purposes. Then, creating a good enough AI animation takes many tries and prompting efforts. Even when I get a decent enough animation output from AI, it is still far from perfect. To fix it, I split the AI animation into frames and fix them manually. Let me tell you, even with AI, it's still a difficult and time-consuming process. But the final result, I think, is worth it since the game becomes more cinematic. This blurriness in some scenes where AI has been used is gonna be resolved over time, since this technology is still in development. But we decided to start using it in our games to make sure that our MNF games will stay competitive in the future.
